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The body language says it all, the Kookaburra is top bird, and sees to it that the Magpie submits. The pecking order is established and enforced. Having asserted it's authority, the Kookaburra flew to me, and I gave it some food, while the Magpie flew away. The Magpie returned later and I fed it too.
Although a wild bird, this Magpie will take food from my hand, and when I put food out for the other birds, will come and stand at the table next to me. Here's a link to a video from The Magpie Whisperer, happiness is a playful Magpie www.youtube.com/watch?v=vErVV9cOmws
Credits to NASA for providing PBR and HDRI textures for 3D artists for non-commercial creations.
Several images are used to create this Blend, among others a diffuse texture (basically a picture of the earth without clouds, relief or illumination), a normal texture (to create the relief), an illumination image (for the lights at night), a cloud image (to create a cloud layer) etc. It also requires setting up a few transparency masks so that you can prevent the illumination texture from showing up in the part of the earth covered by sunlight.
I had to keep an eye on the temperature of my Graphics card for this one. With low res images it is feasible but if you want to create more detailed relief, you need hi res images, and then my GPU temperature shot up. So I ended up making the thing in low res first, then in solid view I replaced the textures with higher resolution ones, and then briefly changed to rendered mode and quickly took a screen shot instead of rendering it out.
Recommended tutorial and credits:
Thought it would be fun to do something with this little goldfish I made for The Arcade :D
Blender/Cycles/30 min render
A couple more renders of the Expedition Hovercraft progress.
All the parts are now complete. Controls and dashboard is mostly done, made up of equipment previously used in the boats and familiar to some customers.
Studio render of my LEGO Halo MA5D Assault Rifle built in 2015. Instructions available — youtu.be/ECt4pjI166Q
My first renders, still got a lot to learn and it was hard, but so rewarding after learning so much in Blender~
My first renders, still got a lot to learn and it was hard, but so rewarding after learning so much in Blender~
Architecture - Olesya Fetisova (GoArchviz) ________________________________________________
Soft: 3ds Max 2015, Corona Render 1.7, Adobe Photoshop CS 6 (plug-ins: Magic Bullet PhotoLooks).
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PC: Core i7-6700, 32 Gb RAM, NVIDIA GTX 1080
Render time: 7 h.
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My social links:
_______________________________________________
Messengers:
skype: silver913214
WhatsApp: +79613182752
Telegram: +79613182753 or t.me/silver3d
Rendered in DAZ|Studio 3
Post-process work in Adobe Photoshop CS3
Ack!! There are one or two major mistakes in this one... but people had already commented, so I will leave it for now rather than re-upload. So, if you spot them... Sssshhhh!!! lol
A small breakdown of the connections behind "Reflection" and "Interlinked". This is a digital render but I've tested it with real bricks and it works like a charm.
Architecture - Olesya Fetisova (our team - GoArchviz) ________________________________________________
Soft: 3ds Max 2015, VRay, Adobe Photoshop CC 2017
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PC: Core i7-6700, 32 Gb RAM, NVIDIA GTX 1080
Render time: 11 h.
_______________________________________________
My social links:
_______________________________________________
Messengers:
skype: silver913214
WhatsApp: +79613182752
Telegram: +79613182753 or t.me/silver3d
Check the 3D model built by actioncharles on Mecabricks here! 😂
#mecabricks #blender #render #3d
© 2016 - Gabriele Zannotti - zanna
Been on a Terragen kick, this was created with Terragen Classic...I DL'd the free version of T3, but those renders take longer!!
A couple more renders of the Expedition Hovercraft progress.
All the parts are now complete. Controls and dashboard is mostly done, made up of equipment previously used in the boats and familiar to some customers.